Free to use · Web and mobile · No credit card

Every game you own, finally in one library.

Game Manager pulls your Steam library in automatically, catalogues the physical discs and cartridges on your shelf, and tells you the one thing no storefront ever will: what you actually have left to play, and how long it will take.

Your backlog is spread across Steam, Epic, GOG, a PlayStation account, a Switch you haven't touched since spring, and a shelf of cartridges. Nothing talks to anything else, so the honest answer to "what should I play tonight?" is a shrug. Game Manager is the layer on top: one searchable library, real completion tracking down to individual story missions, and time-to-beat estimates that turn a 300-game pile into a plan you can actually finish.

1 library
PC, console and handheld in one place
7 categories
Backlog, playing, finished — plus your own
Mission-level
Progress tracked story beat by story beat

How it works

Three steps, then it maintains itself

Setting up a library is an afternoon at most, and much less if your collection is mostly digital. After that the upkeep is a few seconds when you finish a mission.

  1. 01

    Bring your games in

    Link a Steam account and your PC library arrives with playtime attached. Scan barcodes for the shelf, paste a launcher screenshot for the storefronts with no API, or search and add by hand. Every route ends at a review step, so nothing lands in your library that you haven't seen.

  2. 02

    Say what you actually intend to play

    Sort games into backlog, playing, finished, shelved and dropped — plus any category you invent for yourself. Owning a game and intending to play it are different facts, and separating them is what turns nine hundred games into a list you can read.

  3. 03

    Track progress that means something

    Tick off story missions as you finish them and watch a real completion percentage appear, along with an estimate of the hours you have left. Then sort your backlog shortest-first and pick tonight's game in about four seconds.

Preview dashboard

What you get, screen by screen

Pick a feature to see where it lives in the app. These are layout previews — grey blocks stand in for your own cover art and game titles.

gamesmanager.app/preferences
Steam importConnected
Importing 412 owned games78%
  • 142hMatched
  • 38hMatched
  • 6hReview

Steam sync — what it does for you

  • Owned games matched by app id, not by name
  • Playtime and achievement unlocks pulled from the official Steam Web API
  • Anything ambiguous waits in a review queue instead of guessing
  • Per-game overrides let you block or re-map a bad match for good

Who it's for

Built for collections that outgrew a spreadsheet

Game Manager assumes you own more games than you will ever finish, and is designed around that instead of pretending otherwise.

The 900-game Steam account

Years of bundles and sales have produced a library you no longer browse. Import it once, let playtime do the first sorting pass, and get back a shortlist instead of a wall.

The multi-platform household

A PC, two consoles, a handheld and a shelf of cartridges, with no single place that knows what you own. One library covers all of it, and answers 'do I already have this?' in a shop.

The physical collector

Discs and cartridges filed under the console they belong to and marked physical rather than digital, in the same library as everything else — so 'do I already own this?' has one answer in a shop, whichever form you own it in.

The completionist

Mission lists, side-quest lists, Steam achievement sync and per-game checklists, with completion tracked at the level you actually care about instead of a single vague percentage.

Gaming guides

Guides for people with too many games

Practical writing on backlogs, imports, collecting and progress tracking. No sign-up required to read any of it.

PC gaming7 min read

How to optimize your Steam library

Cut a 900-game Steam account down to the dozen games you would actually enjoy finishing, and keep it that way.

Updated 14 Jul 2026

Progress tracking6 min read

Best ways to track mission progress

Why 'currently playing' tells you nothing, and how mission-level tracking turns a vague status into a real completion percentage.

Updated 22 Jul 2026

Questions

Frequently asked questions

If something here isn't covered, the contact form goes straight to a person.

Is Game Manager free?
Yes. Every feature is free — creating an account, importing your library, tracking progress, building collections and sharing them. There are no ads, no trial period, no card required to sign up, and nothing is held back behind a paid tier.
Can I try it without signing up?
Yes. The demo opens a sample library — a few hundred hours of games across a PC, a Switch, a PS5 and a shelf of N64 cartridges, with collections, mission lists and friends already set up — and lets you click through every screen. It is strictly read-only: nothing you do in the demo changes anything, and the account is not yours to keep. Signing up gives you an empty library of your own.
Which platforms can I track games on?
All of them. PC storefronts — Steam, Epic, GOG, Battle.net, EA App, Ubisoft Connect, Xbox and itch.io — are modelled as sub-platforms of PC, so a Steam game counts as a PC game while still showing where you own it. Consoles and handhelds from the cartridge era through to current generation are supported, with physical and digital tracked as separate ownership formats.
Does importing my Steam library add everything automatically?
Games that match confidently are added with their playtime attached. Anything ambiguous goes to a review queue instead, because matching by title alone gets re-releases and same-named games wrong. Matching is done by Steam app id wherever possible, which resolves those cases exactly.
Can I add physical games?
Yes, and there are two fast routes. Scan retail barcodes with the mobile app — scans batch, so you can work through a shelf and confirm once — or add games by search and mark them physical rather than digital. Either way they live in the same library as your downloads, filed under the console they belong to.
What does mission progress tracking actually do?
It records where you are in a game's story mission by mission, rather than just marking it 'playing'. Combined with time-to-beat data, that produces an estimate of how long you have left in each game — which is what makes a backlog sortable by what you could realistically finish.
Can my friends see my library?
Only if you add them, and only what you choose to share. Friends are added by a short code with a request-and-accept step, so a code on its own never exposes anything. A friend can see status, rating, platforms and completion on your games — never your private notes.
Is there a mobile app?
Yes. The mobile app shares one account and one library with the web app, and covers your library, dashboard, collections, consoles, friends, barcode scanning and import review, with offline caching so a dropped signal doesn't empty the screen. Collection play-order editing, list authoring, and managing consoles and custom categories are currently web-only.
Can I export or delete my data?
Your library is yours, and on a self-hosted instance it never leaves your own database. A one-click export is not built yet — it is on the roadmap. To have your account and everything in it deleted in the meantime, contact the operator of the instance you signed up on and it will be removed.
Can I self-host it?
Yes, and the source is public. Game Manager runs as a small set of Docker containers — an API, the web app and a PostgreSQL database — behind whatever reverse proxy you already use. Clone the repository, copy the example env file, and bring the stack up with Docker Compose; the README walks through it. Your library data stays on your own server.View the source and setup guide on GitHub ↗

Find out what you actually own

Create an account, link Steam, and have a sorted library in about ten minutes. It's free and there's no card. Or look round a sample library first — no account needed.