How to optimize your Steam library
Cut a 900-game Steam account down to the dozen games you would actually enjoy finishing, and keep it that way.
Updated 14 Jul 2026
Free to use · Web and mobile · No credit card
Game Manager pulls your Steam library in automatically, catalogues the physical discs and cartridges on your shelf, and tells you the one thing no storefront ever will: what you actually have left to play, and how long it will take.
Your backlog is spread across Steam, Epic, GOG, a PlayStation account, a Switch you haven't touched since spring, and a shelf of cartridges. Nothing talks to anything else, so the honest answer to "what should I play tonight?" is a shrug. Game Manager is the layer on top: one searchable library, real completion tracking down to individual story missions, and time-to-beat estimates that turn a 300-game pile into a plan you can actually finish.
How it works
Setting up a library is an afternoon at most, and much less if your collection is mostly digital. After that the upkeep is a few seconds when you finish a mission.
Link a Steam account and your PC library arrives with playtime attached. Scan barcodes for the shelf, paste a launcher screenshot for the storefronts with no API, or search and add by hand. Every route ends at a review step, so nothing lands in your library that you haven't seen.
Sort games into backlog, playing, finished, shelved and dropped — plus any category you invent for yourself. Owning a game and intending to play it are different facts, and separating them is what turns nine hundred games into a list you can read.
Tick off story missions as you finish them and watch a real completion percentage appear, along with an estimate of the hours you have left. Then sort your backlog shortest-first and pick tonight's game in about four seconds.
Preview dashboard
Pick a feature to see where it lives in the app. These are layout previews — grey blocks stand in for your own cover art and game titles.
Who it's for
Game Manager assumes you own more games than you will ever finish, and is designed around that instead of pretending otherwise.
Years of bundles and sales have produced a library you no longer browse. Import it once, let playtime do the first sorting pass, and get back a shortlist instead of a wall.
A PC, two consoles, a handheld and a shelf of cartridges, with no single place that knows what you own. One library covers all of it, and answers 'do I already have this?' in a shop.
Discs and cartridges filed under the console they belong to and marked physical rather than digital, in the same library as everything else — so 'do I already own this?' has one answer in a shop, whichever form you own it in.
Mission lists, side-quest lists, Steam achievement sync and per-game checklists, with completion tracked at the level you actually care about instead of a single vague percentage.
Gaming guides
Practical writing on backlogs, imports, collecting and progress tracking. No sign-up required to read any of it.
Cut a 900-game Steam account down to the dozen games you would actually enjoy finishing, and keep it that way.
Updated 14 Jul 2026
Why 'currently playing' tells you nothing, and how mission-level tracking turns a vague status into a real completion percentage.
Updated 22 Jul 2026
A practical system for turning a 300-game pile of shame into a short, honest shortlist you can choose from tonight.
Updated 30 Jun 2026
Barcode scanning, cover art, and how to record a shelf of cartridges and discs alongside your digital library.
Updated 2 Jul 2026
Chronological, release order, or something else — how to lay out a marathon through a series and actually follow it.
Updated 18 Jul 2026
Screenshot OCR, barcode batches and account sync — the three fastest routes from zero to a full library, and where each one fails.
Updated 26 Jul 2026
Questions
If something here isn't covered, the contact form goes straight to a person.
Create an account, link Steam, and have a sorted library in about ten minutes. It's free and there's no card. Or look round a sample library first — no account needed.