Where to start with Final Fantasy
Final Fantasy is not a series in the way most series are. The numbered entries share a handful of recurring motifs โ crystals, chocobos, a character called Cid โ and essentially nothing else. Different worlds, different casts, different combat systems, sometimes radically different genres.
This means there is no play order, and asking for one is asking the wrong question. What you actually want is to pick the entry point that suits what you want out of a game, because the gap between two Final Fantasy games can be wider than the gap between two unrelated series.
The exceptions to 'they are all standalone'
A short list of games are direct sequels and do assume the original. Everything else can be started cold.
The remake project is the one that catches people out. Final Fantasy VII Remake and Rebirth are a multi-part retelling of the 1997 game, and they are in continuity with each other โ Rebirth expects you to have played Remake. They are also, deliberately, not a straight retelling, which is a much more interesting experience if you know the original but works fine if you do not.
- X-2 follows X directly
- XIII-2 and Lightning Returns follow XIII
- VII Rebirth follows VII Remake
- Everything numbered otherwise is a clean start
Picking by what you want
The most reliable way to choose is by combat system and tone, because that is what actually differs. Turn-based and menu-driven is a fundamentally different hobby from real-time action, and the series contains both under the same name.
If you want classic turn-based, VI and IX are the two strongest recommendations. VI has the best ensemble cast in the series and a mid-game structural turn that still holds up. IX is the warmest and most deliberately traditional, and is the one people who grew up with the series tend to name when pushed.
If you want modern action combat, XVI is a full action game with light role-playing elements, and VII Remake sits in between with a hybrid that pauses for menu commands. XV is the open-road one, uneven but with a specific charm that nothing else in the series has.
If you want the one that everyone has an opinion about, that is VII โ either the 1997 original or the remake project, and both are defensible starting points for different reasons.
If you want a game you will still be playing in two years, XIV is an MMO with a story that people finish and then talk about for a decade. It is also the single largest time commitment on this list by a wide margin.
- Classic turn-based โ VI or IX
- Modern action โ XVI
- The famous one โ VII, original or Remake
- Something with a road trip โ XV
- An ongoing world โ XIV
The ones not to start with
The first three games are historically interesting and mechanically thin by modern standards; they are worth playing after you like the series, not before. II in particular has a stat progression system that is famously unintuitive and will teach you the wrong lessons about what these games are.
XIII is the other common trap. It is not a bad game, but it is linear for roughly its first twenty hours in a way that reads as broken if it is your first exposure, and its combat only opens up once it has stopped being restrictive. People who love XIII almost universally played something else first.
How long these actually take
Main-story runs cluster around 35 to 50 hours for most numbered entries, with completionist runs frequently doubling that. XII and XV go longer, and XIV is not measurable in the same units at all.
That figure is the one worth checking before you start rather than after. The most common way a Final Fantasy run dies is picking the entry with the most name recognition rather than the one that fits the time available, stalling at hour twenty-five, and concluding the series is not for you โ when the actual problem was that a different entry would have suited better.