Play order7 min readUpdated

Metal Gear Solid in order: release or chronological

Metal Gear is the series where the chronological-versus-release argument has a clear winner, and it is not close. The games are built around revelations about who characters are and what happened before, and the prequels were written for an audience that already had the later games' information. Play them first and you are reading the punchline before the joke.

So: release order. The useful part of this guide is which games are actually mainline, where the prequels fit, and the one reasonable exception to the rule.

Release order, with the mainline games only

The core sequence is Metal Gear Solid, Sons of Liberty, Snake Eater, Guns of the Patriots, then Peace Walker and The Phantom Pain. That is the spine, and playing it in that order is the default recommendation for anyone.

The two MSX games that precede Metal Gear Solid โ€” the original Metal Gear and Metal Gear 2: Solid Snake โ€” are genuinely worth playing and are included in the Master Collection, but they are optional in a way the rest are not. Metal Gear Solid was designed as an entry point and recaps what you need.

Ground Zeroes is a short prologue to The Phantom Pain rather than a game in its own right; play it immediately before, not as a separate thing.

  • Metal Gear Solid (1998)
  • Metal Gear Solid 2: Sons of Liberty
  • Metal Gear Solid 3: Snake Eater
  • Metal Gear Solid 4: Guns of the Patriots
  • Peace Walker, then Ground Zeroes, then The Phantom Pain

Why chronological order breaks the series

Chronologically, Snake Eater is first โ€” it is set in 1964 and is a prequel about a character whose significance depends entirely on games released before it. Its ending lands as one of the best in the medium if you have played the earlier-released games, and as a mildly confusing spy story if you have not.

The same problem repeats at every prequel. Peace Walker and The Phantom Pain are both built on the assumption that you know how this ends, and much of their tension comes from watching a character become someone you have already met. Reordering them removes the tension entirely and replaces it with nothing.

Sons of Liberty makes the point most sharply: its whole structure is a deliberate manipulation of an audience that has played the first game and expects a particular thing. There is no version of playing it out of order that preserves what it is doing.

The one reasonable exception

If you have tried Metal Gear Solid and bounced off the 1998 controls โ€” which is a real and common outcome โ€” starting with Snake Eater is defensible. It is the most approachable of the older games, its story is self-contained enough to work cold, and it is the entry most likely to convince you the series is worth the friction.

You will lose some of its ending. That is a genuine cost, and it is still better than not playing any of them. Go back to Metal Gear Solid afterwards; it reads differently in that direction, but it reads.

What counts as mainline

The series has a long tail of spin-offs โ€” the Acid card games, Portable Ops, Rising, Survive โ€” and none of them are required. Rising is a good action game with almost no bearing on the story. Portable Ops sits awkwardly between Snake Eater and Peace Walker and is the only one with a real argument for inclusion, though Peace Walker covers enough of its ground that skipping it costs little.

This matters more than it sounds, because 'play the Metal Gear series' can mean eight games or fifteen depending on who is counting, and starting a run without deciding which is a good way to stall out somewhere around the card game.

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